The first 10 posts contains to BUFF proffesions to a new hight. I would strongly dissagree to buff again.
Instead of buffing a proffesion more and more, how about give the monsters better bars, without the overkill-monster skills of course.
Like in Eye of the north or even better, War in Kryta.
And if A-net balance it in this way give them a particular weakness, (they have lack of anti-melee or have lots of enchantments).
Bring the level down of HM to just max = 20. And let the build matter how hard a group can be, not the more health, 33% more auto-attack and speed + overpowered lv 28 invoke lighting or whatever kind-of-high-level-spell-that-kills-a-single-unprotected-person.
In this way you have balanced PvE again in a great way. while keeping gimmick builds in check.
The first 10 posts contains to BUFF proffesions to a new hight. I would strongly dissagree to buff again.
Instead of buffing a proffesion more and more, how about give the monsters better bars, without the overkill-monster skills of course.
Like in Eye of the north or even better, War in Kryta.
And if A-net balance it in this way give them a particular weakness, (they have lack of anti-melee or have lots of enchantments).
Bring the level down of HM to just max = 20. And let the build matter how hard a group can be, not the more health, 33% more auto-attack and speed + overpowered lv 28 invoke lighting or whatever kind-of-high-level-spell-that-kills-a-single-unprotected-person.
In this way you have balanced PvE again in a great way. while keeping gimmick builds in check.
That would be lovely, but rebalancing the bars of everything would take forever, I'm sure.
... A longer duration prep and shorter activation time, would make keeping conditions on a foe easier.
First thing to come to my mind was ... Choking Gas.
That'd be fun.
Quote:
Dust Tip Arrows ...
That's what would make me a happy ranger.
Lots of happy rangers ...
But also simple changes like making forked arrow hit two nearby guys and removing stupid preconditions like 'when not enchanted'. I mean, c'mon, 10E for that crap.
But also simple changes like making forked arrow hit two nearby guys and removing stupid preconditions like 'when not enchanted'. I mean, c'mon, 10E for that crap.
Yeah, there are a lot of conditions on ranger skills that make no sense. Marauder's Shot disables non-attack skills for 10 seconds but for 60% of that time you can't use the skill again, either. Try to add Focused Shot and you disable Marauder's.
But then there's just plain baffling: Precision Shot; low damage, yet unblockable, but 10e and easily interrupted.
Ehh not to start any trouble but ritualists and assasins makes better barragers than rangers, and thats one of the few "ranger roles with a bow" left.
lolno. Tell me when rits can triple class to warrior and keep up SY while barraging. What does assassin add to barrage exactly? Critical barrage is lol.
i cant even read past the first page of suggestions because of the gross lack of knowledge of guild wars and of how to balance a game. the retarded power creep being suggested is absurd. i sincerely hope anet doesnt listen to any of u.
i cant even read past the first page of suggestions because of the gross lack of knowledge of guild wars and of how to balance a game. the retarded power creep being suggested is absurd. i sincerely hope anet doesnt listen to any of u.
The only thing worse than power creep is an uneven distribution of power creep (edit: actually, power creep isn't really even a problem if it's evenly spread). You can't just leave rangers, eles, and paras in the shitter because you don't want skills to be more powerful.
How about sharing your views instead of just criticizing?
Last edited by Ugh; Feb 27, 2011 at 04:29 AM // 04:29..
Dust Tip Arrows: Preparation, 25e, 3/4cast, 45recharge - For 45 seconds your arrows explode on contact causing blindness for 3 to 7 seconds to target and foes adjacent to target.
All right. Taking another look at what I concocted, as written, would still make Rangers second fiddle if it were not in Expertise. And even then a 3 sec. spammable blind for 45 seconds is still great for non Rangers if it were an Expertise skill.
Version 2 would make it an Expertise Elite skill. With the duration of the preparation dependent on points invested in Expertise. Squishy support FTW.
Happy Rangers rejoice!!
Powercreep? Whatever. The game is in its twilight. Why not let folks have some fun before we drop our hard earned cash on GW2?
Ugg, I hope anet doesn't read this thread... they need to keep to their word and give paras an update before focusing on rangers. I wouldn't mind an update that targeted both classes but, unfortunately, anet chooses to focus on one class at a time (which is stupid...) and I would far rather paragon get their update. At least rangers are somewhat fun to play, even if they are subpar. Imbagons are boring as hell (and need to be nerfed to hell), and anything else a paragon can do is even more subpar than rangers.
Last edited by Lanier; Feb 27, 2011 at 05:18 AM // 05:18..
Since when does making a game piss-easy(well, even more piss-easy) make it more fun?
Well I guess it's depends on how you roll. I've played straight through. I've power gamed. At this point it's all moot. The game cannot be balanced at all across all professions. Why do you think they're going a new direction in GW2. So let's finish the power creep across the rest of the professions and create "Extra Hard Mode". YAAAAAY!!! More titles to grind. Thus extending the life of GW1 just a tad more.
Serious gamers are serious. In fact I'll make a deal with all the elitist gamers out there. Gimme my buffs back and 7 heroes, and I'll stay right here when ya'll leave. Sound good? This game is just a time killer for me. I have enough "challenge" and "strategy" raising my young daughters day in and day out.
Well, if you're paying 10e for forked arrow, you're already doing something wrong.
Part of the problem is that ranger skills are 'balanced' so that you have no chance in hell to use them without expertise, and even WITH expertise you struggle to use them even half as often as a warrior/assassin/derv/paragon uses their skills. This works for PvP because rangers bring other very important tools to the table, namely interrupts and preparations. Neither of those have much effect in PvE, all the Ranger can try and do is attack spam and suck at attack spamming.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
Quote:
Originally Posted by Kunder
Part of the problem is that ranger skills are 'balanced' so that you have no chance in hell to use them without expertise, and even WITH expertise you struggle to use them even half as often as a warrior/assassin/derv/paragon uses their skills. This works for PvP because rangers bring other very important tools to the table, namely interrupts and preparations. Neither of those have much effect in PvE, all the Ranger can try and do is attack spam and suck at attack spamming.
You're probably just an utter failure at playing ranger. I pve with spammy builds all the time, energy is never the issue.
You're probably just an utter failure at playing ranger. I pve with spammy builds all the time, energy is never the issue.
And how many 10e skills does that include? At 5e after discount you can't afford to use them more than once every other attack, which is pathetic. If you think what you can do is 'spamming' then chances are you are the utter failure at guild wars.
Ugg, I hope anet doesn't read this thread... they need to keep to their word and give paras an update before focusing on rangers. I wouldn't mind an update that targeted both classes but, unfortunately, anet chooses to focus on one class at a time (which is stupid...) and I would far rather paragon get their update. At least rangers are somewhat fun to play, even if they are subpar. Imbagons are boring as hell (and need to be nerfed to hell), and anything else a paragon can do is even more subpar than rangers.
Speak for yourself I enjoy my paragon.
My Paragon doesn't even have SY, 2 lazy to take it to guild hall.
Also lol at the hostilities above me yelling failure this and failure that.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
Quote:
Originally Posted by Kunder
And how many 10e skills does that include? At 5e after discount you can't afford to use them more than once every other attack, which is pathetic. If you think what you can do is 'spamming' then chances are you are the utter failure at guild wars.
If i was daft enough to spam 10e skills, i'd run marksman's wager. but 5e are more than easy enough to spam on recharge. Alas, spamming is by no means a measure of quality, so the whole argument is moot.
The only thing worse than power creep is an uneven distribution of power creep (edit: actually, power creep isn't really even a problem if it's evenly spread). You can't just leave rangers, eles, and paras in the shitter because you don't want skills to be more powerful.
How about sharing your views instead of just criticizing?
How about sharing your views instead of just criticizing?
So it is better to alter this game to button smashing for all classes, then to a few?
Making the game more fun mostly means it is a challenge to complete the task.
Buffing another group of proffesions is not.
lolno. Tell me when rits can triple class to warrior and keep up SY while barraging. What does assassin add to barrage exactly? Critical barrage is lol.
Only reason to use barrage at all is to use splinter weapon, and there is where ritus excel thanks to the nature of break points. Critical barrage gives higher average dps to barrage if you are stupid enough to not go for splinter weapon. The reason why barrage with Sy is lol? Because sure if you got 7 enemies clumped up you can spam it, but in the wrong circumstances (eg an add) enemies will be too spread out. and thus SY may not be up at a vital moment as good as an true imbagon would. SY on non paragons are ok as support but should never take the role of an imbagon, TntF is vital and an imbagon only needs one enemy to maintain SY flawlessly while at the same time have insane energy over for ebon standard etc.
And if you were going for SY on ranger i would test out infuriating heat volley, supporting your adrenaline based professions (which are more numerous today thanks to dervishes). How strange does it not sound i know, but infuriating heat is one of the few spirits i can live with using. Fast cast, positive effect (for the most part) and fast recharge.